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解説/FEBuilderGBA/Item_characteristics_EN

Last-modified: 2017-11-25 (土) 05:47:11 (151d)

I will explain how to set items.
Since it is not fun to explain normally, let's explain how to set items of GBA FE while making unbeatable cheat weapons.
https://i.imgur.com/BeUOK89.jpg https://i.imgur.com/WYlgsMc.jpg

Create a new item.

Let's make new items.
There are many dummy items that are not used in FE8, so we will use that area.
(If you want to make more items, you may want to extend the item list)

StepA1

To make item, please select "Item Editor" button.

https://i.imgur.com/MYqfZDq.jpg

StepA2

There is an unused dummy item in the lower part of the item list.
We will set up weapons in this area.

Let's use dummy ID:0xBC this time.
https://i.imgur.com/xOdw47z.jpg

StepA3

Let's set a name first.
You can go to the "String Table" by pressing the link the Name.
https://i.imgur.com/rpyOj0o.jpg

StepA4

The character string of FE8 has somehow the name of the stage of FE6.
(This is FE8J's story. FE8U does not have that area. Instead, we recommend using a dictionary area etc.)

This time, we will use the character string ID:0x6B as weapon name.
https://i.imgur.com/teAoaJC.jpg

StepA5

Let's name it.
For now, I decided to be "Super Sword".
https://i.imgur.com/mFHK2r8.jpg

StepA6

After changing the character string, press the "Write" button to confirm the content.
https://i.imgur.com/VslE2ZY.jpg

StepA6.1

I will explain how to solve if "The character.r is not registered in the system" error.
https://i.imgur.com/6B4jzoz.jpg

StepA6.2

Please select "Method 2 Anti-Huffman" button.
https://i.imgur.com/cyZQ7E5.jpg

StepA6.3

Anti-Haffman Patch will be introduced.
You can now write characters, ignoring the Huffman code.
https://i.imgur.com/ZzaDXLe.jpg

StepA6.4

Please press the "Write" button again.
The Anti-Haffman patch works and you can write this time.

StepA7

Since we used the character string 0x6B for the item name, we can write 0x6B in the item name part, but it is troublesome to copy it.
FEBuilderGBA has a function called InjectionCallback? for such a lazy person.

Double clicking the list name invoked on the link is automatically set to the caller.

Anyway, let's do it.
Double click on the part "006B" of the character string 0x6B.
https://i.imgur.com/FMIbzhW.jpg

StepA8

The character string 0x6B was set in the name.

https://i.imgur.com/dbQqlM8.jpg

StepA9

Let's name the "Description" as well.
https://i.imgur.com/CbDKODY.jpg

StepA10

I also wrote "Description".
https://i.imgur.com/emrFR5C.jpg

https://i.imgur.com/XJm3Rvn.jpg

https://i.imgur.com/kjAoH8C.jpg

StepA11

Anyway, since I want to make a strong sword, let's attach something that is strong with characteristics.
https://i.imgur.com/bv4pH6N.jpg

I chose Unbreakable, Brawe Weapon (4x), Negate Flier Effectiveness, Negate Criticals.
I forgot the Negate Defenses flag, so let's set it if you want to do.

StepA12

In the item "Weapon" you can specify the performance of the weapon.
https://i.imgur.com/QwpYQ65.jpg


Although it is attaching a flag of Unbreakable, let's specify for Uses just in case.
Hit (100% hit) with ridiculous attack power(attack power=20), and tried it as a Criticals (80% Criticals) with almost fixed.
Weight is 1. It is disadvantageous if it is heavy.


The range of the sword is 1-1 (range for one squares), but since it is impressive, I tried it with a range of 2-3 long bows.
If you change the setting value, you can also attack long distances.

However, if you set the range to 1-3 or 1-4, the mark of attack range at the time of unit selection may be incorrect.
Do not worry because the function will be properly done even if the mark of attack range is strange.

StepA13

By setting the unit price, you can find the price and price of weapons.

Price Per * Uses = Price.
Half of the price is the selling price.
https://i.imgur.com/AbHjTRx.jpg


When making it properly, it is necessary to calculate endurance and unit price properly and keep the game balance, but I do not care because this weapon is a cheat weapon.
For this time, I tried to set unit price=100 appropriately.
Price Per * Uses it is durable, when sold at a shop, Price Per 100 * Uses 60 = 6000 gold will be.

StepA14

Level is the weapon level.
Since Eirika has a weapon level of sword E, I will make it to E so that she can equip
https://i.imgur.com/6SnqxHd.jpg

StepA15

I chose the icon that seems to be strong.~. https://i.imgur.com/O2uDXJh.jpg

StepA16

Leave others as default.
https://i.imgur.com/zwOGEal.jpg


Weapons skill level should be 1 for now.
Besides the staff, I think that there is no merit even if it increases.
Because we grow up normally if weapons are used normally.
Since the growth of the staff is slow, it may be good to give a little service.

The effect when used is a weapon, so it is none.
The effect of adding damage is also troublesome, so it's none.You can set poison and absorption.
Also, if you apply state abnormal sword patch (SuperSwordPatch?), you can also give effects such as sleeping and confusion.

StepA17

After setting is completed, press the "Write" button to confirm the result.
https://i.imgur.com/j1SWj2o.jpg

The weapon setting is completed, but you can not use it unless you have a weapon.
Next we will have this weapon in Eirika.

Make weapons equipped.

I will give Eirika the weapon I made earlier.

Please return to the top screen of main menu.
By pressing PAUSE/BREAK key, it is convenient to return easily to this screen.
https://i.imgur.com/twZXdmN.jpg

StepB1

On the main menu screen, double click on the Eirika in the prologue.
https://i.imgur.com/CSCY188.jpg

StepB2

Since the Eirika setting screen of prologue opens, set "Super Sword" which I made earlier in her item column.
https://i.imgur.com/PIV526T.jpg

StepB3

Since I changed it, please press the "Write" button to confirm the result.

https://i.imgur.com/bKht0WZ.jpg

StepB4

This completes the setting.
Let's start the emulator by pressing the F5 key and check the operation.
https://i.imgur.com/5c6SyZG.jpg


Eirika has the Super Sword I made earlier.
Since it is made to have rapier before being given in the middle, it is equipped automatically.

Since we made Uses infinite, we can use it infinitely with -/-.
The set value is also reflected in range and hit rate etc.

StepB5

Let's do a trial.
https://i.imgur.com/YWPEMO4.jpg


If you are involved in Super Sword, you can easily crush enemies.
https://i.imgur.com/B1SgQ8Q.jpg
It is OK to be able to crush an enemy, but motion is somewhat lonesome.
Because it was the long bow range, it is only an indirect attack sword like a wind sword and lifting up the sword.
And the enemies will collapse without animation effects.
This is not fun.

And so, next we will set up an attacking animation effect on weapons.

Item effect setting.

Weapons for indirect attacks and effects when magic is used are set.
https://i.imgur.com/HGfnUFx.jpg

StepC1

To set the effect of an item, you can go easily with "Magic Animtion Jump" of the item.
It is in the lower right of the item Screen.
https://i.imgur.com/MOtPgYt.jpg

Since the magic animation do not line up in order of items, it is somewhat troublesome to search.
With "Magic Animtion Jump", you can save time and effort as you will automatically search for it.

StepC2

We came to the magic animation screen.

https://i.imgur.com/AYSk25A.jpg

StepC3

Effect ID 0x35 Excalibur or Wind Sword.

Also, the effect is a magic sword so set 0x00.(Freezes at 0x01)

https://i.imgur.com/iH58uAN.jpg
In addition, although it can set various colors such as Map Sprite color, let's leave others as default for the time being.

StepC4

Use the "Write" button to confirm the animation effect.
https://i.imgur.com/xLWgwkb.jpg

StepC5

Let's do a trial.
When setting the sword, the animation effect you set is displayed.
https://i.imgur.com/HGfnUFx.jpg


If you want to increase the Animation Effect, you can go from the additional magic item in the detail menu.
However, you need to install a magic system patch.
Since the magic of GBA FE is hard-coded, it can not be defined unless you have a processing system that can be controlled by script.
Currently, there are numerous proven CSA routines of FEEditor Adv (Maho-patch of FE8JP) and two sets of up-and-coming CSA_Creator with higher resolution. Both can easily install from the patch screen.
(Both installations are not possible.Only one of them can be installed.)

Stronger with Effectiveness.

If you add Effectiveness, you can get higher damage.

It is the effect that the flight unit is weak against bow and arrow, such as armor killer and hose killer.
Let's add a Effectiveness and aim for a stronger sword.
https://i.imgur.com/JrtcEbF.jpg

StepD1

Please open the "Super Sword" item screen.
https://i.imgur.com/zwOGEal.jpg

StepD2

Currently, there is no Effectiveness.
Therefore, it is necessary to allocate newly set areas.

https://i.imgur.com/FJQ7dwI.jpg

StepD3

When you press the "New Effectiveness" button, you can alloced the area automatically.
Let's do it now.
https://i.imgur.com/rFriPrB.jpg

StepD3

System ask "Do you want to assign a Effectiveness to this item?", You answer "yes".

https://i.imgur.com/TTpexFZ.jpg

StepD4

The area was alloced.

https://i.imgur.com/8jSg3pr.jpg

StepD5

default is ID:0x01 load.
You can move to the setting screen by clicking "Effectiveness storage address".

https://i.imgur.com/ahbqRAF.jpg

StepD6

You will designate classes for which you want to assign Effectiveness.

Let's put it in properly for the time being.
https://i.imgur.com/eS5HiLA.jpg

StepD7

For the time being, I tried putting the warrior used for the test and something afterwards.
https://i.imgur.com/ax91Tkw.jpg

StepD8

Let's start with the F5 key to start up the emulator and try it.
https://i.imgur.com/JrtcEbF.jpg
You can understand that the item icon flashes and this is a special weapon.
In addition, "Super Sword" became stronger.

Ability correction

No matter how strong a sword it is, it is only attack power.
If the owner can not bear the attack from the enemy, it can not fight back.
Therefore, let's strengthen the owner by using the ability correction value by item.

https://i.imgur.com/Pub4PXi.jpg


As Eirika is still Lv1, it is still weak.
If you do not strengthen your ability, you may be killed before attacking.

StepE1

Please open the "Super Sword" item screen.

StepE2

Currently, the ability correction is not done.
Therefore, it is necessary to allocate newly set areas.

https://i.imgur.com/r19b9Mu.jpg

StepE3

By pressing the "New effect assignment" button, you can allocate the area automatically.
Let's do it.
https://i.imgur.com/kCMjUR2.jpg

StepE3

Since the system asks "Do you newly allocate ability correction to this item?",You answer "Yes".
https://i.imgur.com/ImQnPB6.jpg

StepE4

The area was alloced.

https://i.imgur.com/eU0sZg9.jpg

StepE5

Only attack strength+5 is set by default.
I want to raise the defense capability and so it needs to be changed.
Click "Capability correction storage address" to move to the setting screen.
https://i.imgur.com/3wFwxzb.jpg

StepE6

Please assign a favorite value.
https://i.imgur.com/8QTX6bg.jpg

StepE7

For the time being, I tried about +20.
https://i.imgur.com/URmxr9x.jpg
However, HP correction is done at the time of equipping.
This time it is not done because it is equipped from the beginning.
Movement and physique are valid only for stat booster.
The correction to the item seems to be ignored.

StepE8

Use the "Write" button to confirm the result.
https://i.imgur.com/eGlQGQC.jpg

StepE9

Activate the emulator with the F5 key and let's check whether the capability correction is working correctly.
https://i.imgur.com/BeUOK89.jpg
Oh, it is too strong.
In this case Lv 1 may also win the demon king.

Sacred.

"Super Sword" became the strongest by various cheat.
It is stronger than sacred treasure.

https://i.imgur.com/WYlgsMc.jpg
This is a new sacred treasure.
But if that is the case, I would like to generate sacred flashes during battle.

https://i.imgur.com/pCYXfkt.jpg

Let's set sacred flash.

StepF1

Please open "Detailed Menu".
https://i.imgur.com/t4KSzys.jpg

StepF2

Select "Sacred Weapon".
https://i.imgur.com/7hBPYrK.jpg

StepF3

Please select "Sacred Flush" tab.
https://i.imgur.com/ym1qVXg.jpg

StepF4

Item ID to flush sacred treasure flash is hard-coded in the program, so it can not be set easily easily.
Besides, the sacred treasure items are not continuous and they are scattered around here and there, they are quite complicated.
For the time being, as the easiest way I overwrote the location of Ivaldi at the top.

https://i.imgur.com/mvLYsiz.jpg

StepF5

Rewrite the ID of the top Ivaldi to the ID of "Super Sword".
https://i.imgur.com/vY0sl1P.jpg

If you want to make a lot of sacred treasures, it is easier to move the sacred treasure to the end of the item ID.
And let's set it all together with >= condition.
That way it will be much easier.
For example, if it is a kaitou patch, there are plenty of sacred treasures on the extra chapter, so they are put together in the back.
https://i.imgur.com/zOwxMAO.jpg

StepF6

"Write" button will fix the result.
https://i.imgur.com/0PL3tJQ.jpg

StepF7

Let's start the emulator with the F5 key and confirm the result.

https://i.imgur.com/pCYXfkt.jpg https://i.imgur.com/6CjbIgr.jpg

The screen flashes when entering battle.
With this, the super strong sword has become a sacred treasure.
Both the name and reality became strongest.

End

That concludes the explanation of the super strong sword.
It will not be normal to make strong items so far, but most people can make items if you understand how to make it.