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解説/FEBuilderGBA/Music_EN

Last-modified: 2017-12-02 (土) 05:07:08 (10d)

Use FEbuilderGBA to set how to add and change music.
https://i.imgur.com/RYJtJvO.jpg

Import midi.

FEBuilderGBA has the function to import midi directly.

StepA1

Please click "Song Table".

https://i.imgur.com/uEnzfjF.jpg

StepA2

BGM ID 0x01 Please choose The Valiant.
https://i.imgur.com/jgjHNE6.jpg

StepA3

Please click "Jump to the Song header".
https://i.imgur.com/pLSIy9K.jpg

StepA4

Music score was displayed.

https://i.imgur.com/UZQ8YxC.jpg

StepA5

To load midi, please click "Load music file" button.
https://i.imgur.com/AbfDOHs.jpg
FEBuilderGBA can import midi, s, wav (sound effect).
If it is a song, please use midi or s file.

StepA6

When loading midi, if the NIMAP patch (NativeInstanceMap? Patch) is not adapted, you will be asked if you want to patch.
We recommend applying patches.
https://i.imgur.com/N8fV02Q.jpg

midi and FE 8 because the order of musical instruments is totally different.
Therefore, you can not completely midi's songs by default.
It is the NIMAP patch that rearranged this instrument in order of midi instruments.

StepA7

We adapted NIMAP.
https://i.imgur.com/2MAS2uo.jpg

StepA8

We came to the screen to import midi.

https://i.imgur.com/DehdS7I.jpg

StepA9

First of all, please select NIMAP (NativeInstanceMap?) you just added in the instrument set.

https://i.imgur.com/zr9M57G.jpg

StepA10

In midi, when using MOD with control code, there are times when the sound is wrong with GBA.
In that case, please try using Myoon correction.

https://i.imgur.com/AEK1LZD.jpg

StepA11

In midi, there are cases where leading and trailing spaces are included.
It becomes an obstacle when using it as game music, you can erase it.
If you want to erase, please flag.
https://i.imgur.com/OUdEqnh.jpg


FEBuilderGBA automatically creates a loop at the end if there is no loop specification in midi.
If there is a loop designation, it follows it.
Loops can use "[" "]" or "loopStart" "loopEnd" as labels.

StepA12

After making the settings, please press the "select" button.
Midi's import will start.
https://i.imgur.com/Ls8jmr3.jpg

StepA13

midi has been imported.

https://i.imgur.com/qEIHRhM.jpg

StepA14

First of all, let's play the Sappy.

https://i.imgur.com/YNyHnmY.jpg

StepA15

Have you imported correctly? https://i.imgur.com/RYJtJvO.jpg


If sappy does not play correctly, it will not work in games.
The performance is higher for sappy.
sappy >>>> In-game sound engine.

StepA16

If it sounds pretty with sappy, return to FEBuilderGBA and press the F5 key.
Please start the emulator with the F5 key and check whether it is correct in the game.

https://i.imgur.com/ITjF96m.jpg

StepA17

If there is a problem such as the volume being too large, you can correct it by clicking on "score" part.

https://i.imgur.com/JII81ze.jpg

StepA18

You can correct instruments, volume, pan, tempo in batch.
https://i.imgur.com/SvacMlS.jpg

StepA19

If you correct by track, please click on the track you want to modify.

https://i.imgur.com/ClVu0GG.jpg

StepA20

You can modify the instruments, volume, pan of the selected track.
https://i.imgur.com/DC1V4Js.jpg

Export songs.

[#yb4a544a]

StepB1

If you want to export songs such as transplanting, please click the "Export music file" button.
https://i.imgur.com/xdbXXZI.jpg

In FEBuilderGBA, it can output with midi and s files. If it is for porting it is recommended to output it as s file.
If it is for viewing purposes, midi is okay.

StepB2

If it is an s file, it will be output as a text file.
https://i.imgur.com/NxE9ddu.jpg

Port songs from another game.

StepC1

To port songs from another GBA game, click the "Song Import from another game" button.

https://i.imgur.com/qTp8YAd.jpg

StepC2

Song Import from another game screen was displayed.

https://i.imgur.com/51kgo0W.jpg

StepC3

Please press the "Open another ROM" button and open the gba rom you want to port.

https://i.imgur.com/Q5C7eNL.jpg

StepC4

Songs of the other's ROM were loaded.
https://i.imgur.com/hMu2TNY.jpg

StepC5

Double click on a song and you can listen to the song with sappy.
Please find the song you want to transplant.
https://i.imgur.com/91WXIli.jpg
https://i.imgur.com/DiClTI2.jpg

StepC6

When the song you want to transplant is decided,
please select the location (left) to transplant and the song (right) to transplant.

https://i.imgur.com/WCo2Mfv.jpg

StepC7

Finally, click on the "Port selected songs" button.
Processing starts with this.
https://i.imgur.com/NBFvxcR.jpg

StepC8

Processing is completed.
Let's start the emulator by pressing the F5 key and listen to the song.

https://i.imgur.com/oMHxOFK.jpg

StepC9

In the image it is hard to understand, but the transplanted song is ringing.
https://i.imgur.com/nK9kLeG.jpg

Change the song title.

Songs are named only for BGMs registered in the sound room.
Other than that I can not name it.
(For sound effects etc. FEBuilderGBA is defined in config/data/sound*.txt. This is a procedure to make it easy to understand.)

StepD1

To change the song title, click "Sound Room" button from "Sound Table".
https://i.imgur.com/BLbkyCr.jpg

StepD2

Please click the item of the song name in the sound room.
https://i.imgur.com/4wxAwa2.jpg

StepD3

Since it will be a text screen, please enter the name you like.
https://i.imgur.com/dWHO7Hp.jpg

StepD4

Let's do it as "opening" for the time being.
https://i.imgur.com/4zTtIFZ.jpg

StepD5

Press the "Write" button to write the text.
https://i.imgur.com/rjy9x3v.jpg

StepD6

Please start the game with F5 key and move to the sound room.
The title of the song is "opening" set earlier.

https://i.imgur.com/ZJBUgvp.jpg

Priority of song (player type)

In GBA, you must set the type of player player that plays the song.
In FE, the allocation is as follows.
https://i.imgur.com/uAJlEC6.jpg

Types of songsPriority
Regular songs0x00000000
Field(Map) BGM0x00010001
Sound effect0x00060006
Sound effect0x00070007


As a common mistake, We set the field BGM, but We keep the priority at 0x00000000 and it does not work well.
In the case of the field BGM, the priority of the song must be 0x00010001.
If you forget this, it will not work properly.

Many Track BGM

https://i.imgur.com/Z0oycNJ.jpg For GBA, it is possible to chord up to 16 tracks and 12 tracks.
However, in FE, restrictions are set.


In order to play the music of the track exceeding the limit, 16_tracks_12_sounds_patch needs to be applied.
This patch can be adapted from the menu "Tools" -> "Patch".

In order to play the music of the track exceeding the limit, 16_tracks_12_sounds_patch needs to be applied.

However, because I often forget, FEBuilderGBA will automatically suggest patch adaptation when there is track music that exceeds the limit.
Once suggested, we recommend adapting the patch.

https://i.imgur.com/NNtEwTt.jpg

End

It ends the description above.
There are sites distributing midi that can be used for free games, so let's use it.